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Audio interface is a simple abstraction for playing music or
a sound effect.AudioSource class provides methods for loading music
and sound effect files.Audio object when the audio stops playing.
AudioListener if there is one.
RenderListener if there is one.
Exception or an Error happens.
sounds
directory and associates it with an AudioListener.
ExceptionHandler used when an exception is thrown
in the animation loop thread.
Frame used as the full-screen window.
StopWatch with the highest resolution available.
GraphicsSource class provides methods for entering and
exiting full-screen exclusive mode and for registering for animation
frame rendering callbacks.ImageSource class provides methods for loading images.GraphicsSource.
true if and only if the background has not changed.
[history index][region index]
GraphicsSource.
AudioListener with this Audio
object to receive notification of when the audio stops.
ExceptionHandler used when an exception is thrown
in the animation loop thread.
RenderListener used for generating animation
frames.
GraphicsSource.
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